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Due to the nature of the project and the work which i was responsible for, most of it isnt something i can display. My responsibilities included mostly tech art tasks.
The original target frame rate of the game was 30 FPS. After I did an entire game optimization pass we were achieving over 60 FPS. The game is now running at 60 FPS on android tablets from 2014.
In addition my responsibilities were to conceptualize animations, and particle effects in real time to be presented to the team.