BoomTV's VR Esports Applications. These applications were built around creating a virtual environment in which Esports fans could gather, and spectate their favorite events live. The streaming within the experiences were all running in real time. You can go inside of the event and spectate in 360 with different camera positions to give you different camera angles.
All environments and assets were created by me. Except for the guns you see in the CSGO lobby. More often than not our goal is quick iterations so we can move projects forward, or move on quicker. Being the only 3d artist on the team means i have to know how and where to put my efforts into making sure art is never holding any part of the team back.
You'll see examples of the props / environments / avatars i've created in both the screenshots and videos running in Unity.
Aside from the CSGO Streaming lobby, We've worked closely with one of the biggest streamers on twitch.tv to create a VR viewing experience for his followers. You'll notice the art direction is a lot different. The reason for this change was because we decided to stick to an art style and maintain it throughout all our projects. Aside from this i manage the 2D artwork for our Replay Meter you see on our Boom replays!