Stylized environment rendered in Unity. The environment for the castle was sculpted in zbrush. Textures were done in Substance Painter. The brick material was done in Substance Designer. All foliage was hand painted in Photoshop, but the trees were composed / created within Speed Tree. The art was inspired by Rime. I tried to look at some of the way they handled the minimalist look, and added my style of grunginess to it that my stylized work usually tends to have.