Kevin M. Castaneda
Kevin M. Castaneda
Product Manager at Boom.tv
Oakland, CA, United States of America

Summary

My name is Kevin M. Castaneda and i own Product at BoomTV Inc. My role at BoomTV has evolved over the course of the 3 years i have been here. I am very hands on with our technical documents: providing wireframes to designers & developers; designing parts of our UI; QA testing all products to provide quick feedback loops with development; and constantly finding smart solutions for the needs of the company within our very fast pace start up environment.

I started off pursuing my passion for game design and 3D in 2013 as a student. I was fortunate enough to be able to get my hands on an Oculus DK2 at the time, which helped me explore a developing industry ahead of time before several other artists. Since then I have launched products on many platforms: Web, WebGL, Google Cardboard, Oculus Rift, Gear VR, HTC Vive, and PSVR. Bringing products from concept to launch. I have earned lead roles on every project I have taken on due to my high adaptability.

I hope to continue in this path of leading teams and taking on more and bigger projects as my career expands. My goal is to continue down this path of shaping the VR industry through visuals, unique mediums/experiences, finding ways to make VR more interactive / approachable, and storytelling!

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Skills

Virtual RealityProduct DesignWritingTechnical DocumentTeam Management3D ModelingDigital SculptingGame DesignLevel DesignEnvironment ModelingProp ModelingPhoto-manipulationStorytellingPBR TexturingvfxGame Development

Software proficiency

Maya
Maya
Adobe XD
Adobe XD
Jira
Jira
Photoshop
Photoshop
Substance Painter
Substance Painter
Unity
Unity
Quixel Suite
Quixel Suite
ZBrush
ZBrush
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Premiere
Premiere
Substance B2M
Substance B2M
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
xNormal
xNormal
After Effects
After Effects

Experience

  • Product Manager at BoomTV
    San Mateo, United States of America
    October 2018 - Present

    Continuing the Esports direction that BoomTV was known for in the VR space. Using our core tech for real time full 360 CSGO and League of Legends spectating, we dived head first into building a platform using all the components from our Hypernet Arena project. In Hypernet Arena, you were able to create a massive tournament system from just a push of a button. Your viewers were able to participate in a fast past tournament for cash. We handled all the scoring, and live spectating experience.

    We have now created a brand well known as Code Red. Code Red is a tournament series we created to show how we could help create an Esports experience for any brand, using our platform. Our platform is the first and only fully self driven platform for Esports. We automate the process of tournament brackets with real time score tracking technology. We have opened the door for influencers to run their own tournaments by allowing any number of participants compete in events, all while our platform does all the heavy lifting of the score tracking (no score keepers needed!).

    My responsibilities

    • Drive product to build platforms for streamers, and gamers for console and PC

    • Manage jira tickets for product

    • managing art related branches in source tree

    • Leading QA tests, and reviewing deliverables for developers

    • basic agile / scrum experience with product team & developers

    • Ability to thrive in a fast-paced, start up environment.

    • Very hands on, works on UI / UX flows with fleshed out designs for developers

    • relay requirements from brainstorm to finished specs / requirement documents for developers and designers and artists

    • Work closely with big influencers like Ninja, DrDisrespect, Summit1G, Shroud, and many more

    • first hand experience creating environments for Esports teams, and professional gamers alike

    • experience creating UI / UX for streaming tools, and streamer widgets, for developers to implement

    • Experienced in creation of product requirements, user flows, and documentation for projects

    • Manage collaboration and communication with other team, including outsourced companies, developers, and contracted artists.

    • Have created specification documents for big tournament events that involved juggernaut companies like Activision, Epic Games, and Blue Hole

    • able to deliver specification documents based on high level details provided

    Check it out at the following links

    boom.tv/codered

    Apex Legends Tournament: https://www.youtube.com/watch?v=y8yAwPnmy7Y

    Fortnite Tournament: https://www.youtube.com/watch?v=Pu9LhvFADf4&t=4s

    Call of Duty Tournament: https://www.youtube.com/watch?v=XSThWz9_w9w

  • Hypernet Arena | VR Streamer Communities at Boom.tv
    Redwood City, United States of America
    November 2016 - November 2018

    Originally i was brought on to do 3D Environment Artist for Boom.tv's Social VR streaming application.

    We slowly transitioned away from VR, and entered game development for WebGL. We built a arcade shooter for big tournament style experiences. From this came Hypernet Arena.

    Some of my responsibilities include (For VR Experiences & Hypernet Arena):

    • Art direction

    • Re-creating art styles based off of other games / experiences

    • Concepting new environments for players to explore

    • Pitching gameplay mechanics to the team, and creating requirements for developers to implement

    • Creating particle systems / VFX for real time

    • Creating cutscenes for use in our live streams

    • Implementing art pipelines to better suit all of our supporting platforms

    • Optimization for Mobile VR, Desktop VR, and WebGL

    • Managing 2D animations which are used by top name streamers like Dr.Disrespect!

    • Lead in UI / UX team and follow up with developers on implementation

    What is Boom.tv?

    Boom is the first 3D live-streaming platform for watching eSports on any device. Streamers use the platform to provide instant replays and multiple viewing angles for viewers on their PCs and mobile devices. For viewers with VR headsets, Boom simulates actually being in the game.

    Hundreds of millions of viewers watch eSports, but they are all held captive to the camera angle of the player. We believe the experience should be far more exciting, social, and interactive than even traditional sports broadcasts. Our mission is to put 3D technology in the hands of millions of gamers and revolutionize the way eSports content is produced and consumed.

    https://www.youtube.com/watch?v=cwebjmpHB1E

    http://boom.tv/g/survival

  • Looking Glass VR at Looking Glass VR
    Remote, United States of America
    August 2016 - January 2017

    This position includes modeling, texturing, and optimize low poly assets for mobile devices on Google Cardboard / Gear VR. My workflow includes PBR materials (physically based rendering) & texture atlasing.

    Looking Glass VR is a mobile application for Google Cardboard which brings historic stereographic 3D photos from yesteryear into focus.

    http://lookingglassvr.com/

    https://www.oculus.com/experiences/gear-vr/1107766839328808/

  • Quiz Night Tonight! at Mardonpol Inc
    Hayward, United States of America
    November 2016 - December 2016

    Short term contract for an indie Playstation VR game. I designed the entire environment art, everything is optimized for console and VR use. I arranged models for gameplay, worked on all the lighting, and texturing. This title is on Playstation Store & Steam Store.

    Step into an online Game Show! Trivia has never been so much fun. Featuring thousands questions, on a variety of genres/topics. Experience Trivia like never before. Play with or without VR.

    https://www.playstation.com/en-us/games/quiz-night-tonight-ps4/

    http://store.steampowered.com/app/549280/Quiz_Night_Tonight/

    The gameplay of this game has also been viewed by 2 million people on Youtube!

    https://www.youtube.com/results?search_query=quiz+night+tonight

  • Several Projects at Virtual Xperience
    Remote, United States of America
    March 2016 - June 2016

    Contract work remotely as part of their design, development, and production team. This includes creating custom textures, as well as creating 3D assets ready for use in Unreal Engine 4 with the Oculus Rift.

    Virtual Xperience creates VR content for real estate, with a focus on residential, commercial and new development markets. Pre-sell or pre-lease your new developments with VR visualizations of the unbuilt environment. Clients include home builders, multi family developers, real estate agents and brokers, interior designers, architects, owners, and more.

    https://www.virtual-xperience.com/